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The history of binary options channel
Welcome to the world of profit, Trader! You have chosen a noble profession. The Guild of Free Traders wishes you well in your pursuit of riches and offers the following advice in the hopes that you will join us among the wealthiest of the wealthy in Vendetta-Online VO. VO allows players to buy and sell ships, weapons and other add-ons, commodities and ore. All of these transactions occur while docked at stations. The buy and sell prices of items vary from one station to another, and the basic concept is to buy low and sell high.
If you knew the buy and sell price of every item at every station, profitable trading would be simple. However, when beginning the game, you do not know any prices at all.
Therefore, a new trader's work is primarily price discovery. The more you know about prices throughout the VO universe, the greater your profitability. Accordingly, the trader's greatest asset is the ability to compile clear, detailed price data.
Let us begin by supposing that you have already run a few missions, can buy an Atlas, have a modest bank account, and are docked at Dau L the UIT Capitol. You wish to buy something that is for sale at that station, load up your Atlas with it cu capacity and sell it at a higher price somewhere else, perhaps another station in Dau. To simplify the discussion, let us suppose you wish to trade commodities. The principles are the same if you are trading anything else.
What to buy and where to go with it? Let us assume that, in most cases, items with high purchase prices are likely to have commensurately high sale prices and therefore earn the most profit. While this is not always true, the tendency is in this direction, and it is as good a rule as any for narrowing down your selections and starting on the road to price discovery. Let us load 1 unit each of as many items as we can into our Atlas and go shopping with it.
If we don't have enough cash to fill it up, a partial load will do, although the price discovery process will then take longer. We're not going to sell this load, just fly it around and see what prices we can obtain at other stations.
We can call this type of price discovery load a "price Atlas. Now that we are loaded up, we launch into space, but stop immediately upon leaving the station, without jumping to another sector. Now hit the "j" key, rgw one used to jettison cargo. We are not going to actually jettison anything, we just want to examine the list that the jettison display presents to us. The Jettison Cargo display shows us, not only what items we are carrying, but the best sale price available for each item within the present system Dau.
For example, we could learn that our 4 units of Fine Furniture will sell for a profit of cr per cu at Dau G, should we decide to go there. We write down each of the "Best price" values, and we have now created the beginning of a master price database, without even docking at another station.
Perhaps there are even better prices available outside Dau so let's investigate this possibility. The adjoining systems are Arta Caelestis, Nyrius and Azek. It will require only a few minutes to fly our price Atlas into each of these systems and write down the same data for each one. We don't have to dock anywhere, just fly through the wormhole into the next system. While we are at it, we might as well take a few more minutes and fly into Verasi also, completing the tour of UIT space with our price Atlas load of Dau L items.
At this point, we have made much progress. We now have a matrix of best prices for 19 items in 5 systems, i. Now we select one that we like, unload our price Atlas cargo to storage at Dau L, buy a full load of the item that we have selected, fly to the indicated station, sell it all there, and collect our profit.
I mean, what could be easier? Now we look at the Buy list at our new station, and we see that a completely different set of items is offered, some of which were unavailable at Dau L We load up a price Atlas based on this new list of items, fly it around as before, select a trade, and fly to yet another station, writing down the price data as we go.
This process can be repeated ad infinitum, or at least until we have exhausted all of the trade possibilities in UIT space, which is a great number of trades. By now, we have learned a great deal. We have researched a quite voluminous compendium of price data, so much, in fact, that organizing it intelligently is becoming an issue.
And we have only visited UIT space! UIT space has 5 systems, and there are 30 systems in the entire VO universe. Clearly, if we are going to become an intrepid trader, we have a great amount of work still to do. How much profit can you reasonably expect to make? By the time you have a reasonably complete data set for three systems or more, you should seldom make less than cr per cu profit. The better nation-space trades range between about and cr per cu.
There are a few exceptional trades above cr per cu. At this point, it is obvious how advantageous it would be to have a buddy to share the load of data gathering and organizing. In fact, three buddies would be really helpful. With four players working cooperatively and sharing data, one could be assigned to work each of UIT, Itani, Serco and grey space.
The combined data resources of these players would become truly awesome. Such a group of buddies could even form themselves into a guild and How nice it would be to have a tool that would organize all of our data! The current version of TA, created by the inimitable Moda Messolus, can be downloaded here. TA automatically acquires price data at every station you dock at and records it in a database on your local disk.
It complements the VO game engine's "j" tool. TA has two tabs, "Trade Goods" and "Stations," both displaying data based on where you have been and what you have carried there. TA stores prices for all items that you have on board your ship or in storage at a station every time you dock. The plug-in performs this operation in background, with no action required on your part. Under "Trade Goods," TA displays buy and sell prices for each item at each station.
This list can be used to pick a station at which to buy or sell an item. The "Stations" tab allows you to choose pairs of stations and select profitable trades between those two locations. The above suggestions should form the basis for you to became a very profitable trader. If you stop reading here, you will have much of the foundation information that a good trader needs.
However, there are a few more things that are worth knowing, so kindly read on a little further. When considering two stations to trade between, it is worth paying attention to the station types.
VO has five station types: Capitol, Commercial, Mining, Research and Barracks. Although there are exceptions, it is usually unprofitable to trade between stations of the same type, e. Furthermore, Capitol stations tend to be less profitable then the other types. Trading between dissimilar station types and avoiding Capitol stations, as a general rule, will yield the most profitable results.
Another factor in choosing station pairs is distance. Clearly, the profit is in buying and selling, not motoring through space. Your game time will be used more efficiently if you choose station pairs close together. These prices are static. However, sell prices you sell, the station buys , in addition to being variable, are also dynamic.
This means that the sell price of a given item at a given station drops after every sale and slowly drifts back up if sale activity ceases.
As a result of this dynamic behavior, the sell price of an item at a particular station can "tank" if there is too much sale activity on it, by all traders combined, within a short period of time. As a general rule of thumb, it is usually unprofitable to sell more than units of a given item at once. Because of VO's dynamic pricing system, it is possible to set up what appears to be a dynamite trade, arrive at the destination, and discover that your competitors have tanked the sell price, resulting in a meager profit or even a loss for you.
In this situation, your options are to look for another station to sell at, or store your cargo and come back in a couple weeks, hoping for a better price then.
This leads us to some points about weapon trades. These trades are not optimum for the newbie trader. First, you do not have access to very many weapons at first, whereas you do have access to all ores and commodities. Second, weapon sell prices, with a few exceptions, tank rapidly, making weapon trades in practice far less profitable than they appear on paper.
Third, weapon trades do not give trade XP, whereas commodity trades do. Fourth, weapons are heavy. If you have not yet experienced the delight of docking a Behemoth XC fully loaded with Gatling Turrets, you are in for a real treat the first time you try this.
As has already been implied above, some items at some stations are static, i. There are both commodity and weapon static items. Discovery of them is by trial and error. Players who know of such items often keep this knowledge closely held. Discovering a static items can be richly rewarding in the long run, but count on losing money searching for them.
Static weapon trades tend to be more profitable than static commodity trades, but note the point above on the large mass of ships loaded with weapons. TGFT is aware of a very small number of enhanced trade routes, based on extravagantly inflated sell prices for certain commodities at certain stations. As with static trades, such knowledge tends to be closely held.
Again, good luck -- they are out there, and they sometimes appear in odd corners.